unreal.RigUnit_HierarchyGetDynamicsConfinerShapes

class unreal.RigUnit_HierarchyGetDynamicsConfinerShapes(dynamics_confiner_component_key: RigComponentKey = Ellipsis, shapes: RigDynamicsShapeCollection = Ellipsis)

Bases: RigUnit_DynamicsBase

Reads the entire shape collection from a Dynamics confiner.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsConfinerExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_confiner_component_key (RigComponentKey): [Read-Write] The Dynamics Confiner to query

  • shapes (RigDynamicsShapeCollection): [Read-Write] The confiner’s shape collection. If the component is missing the output is left empty.

property dynamics_confiner_component_key: RigComponentKey

[Read-Write] The Dynamics Confiner to query

Type:

(RigComponentKey)

property shapes: RigDynamicsShapeCollection

[Read-Only] The confiner’s shape collection. If the component is missing the output is left empty.

Type:

(RigDynamicsShapeCollection)