unreal.RigUnit_HierarchyGetDynamicsConfinerStrength

class unreal.RigUnit_HierarchyGetDynamicsConfinerStrength(dynamics_confiner_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)

Bases: RigUnit_DynamicsBase

Gets the strength (oscillation frequency) of a Dynamics confiner

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsConfinerExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_confiner_component_key (RigComponentKey): [Read-Write] The Dynamics Confiner to query

  • strength (float): [Read-Write] Confinement strength (oscillation frequency in Hz). Zero disables the confiner.

property dynamics_confiner_component_key: RigComponentKey

[Read-Write] The Dynamics Confiner to query

Type:

(RigComponentKey)

property strength: float

[Read-Only] Confinement strength (oscillation frequency in Hz). Zero disables the confiner.

Type:

(float)