unreal.RigUnit_HierarchyGetDynamicsConfinerStrength¶
- class unreal.RigUnit_HierarchyGetDynamicsConfinerStrength(dynamics_confiner_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseGets the strength (oscillation frequency) of a Dynamics confiner
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConfinerExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_confiner_component_key(RigComponentKey): [Read-Write] The Dynamics Confiner to querystrength(float): [Read-Write] Confinement strength (oscillation frequency in Hz). Zero disables the confiner.
- property dynamics_confiner_component_key: RigComponentKey¶
[Read-Write] The Dynamics Confiner to query
- Type: