unreal.RigUnit_HierarchyGetDynamicsColliderBoxTM¶
- class unreal.RigUnit_HierarchyGetDynamicsColliderBoxTM(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', tm: Transform = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseGets the transform of a named box shape on a Dynamics collider
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to queryname(Name): [Read-Write] The name of the box shape to querytm(Transform): [Read-Write] Position and orientation (scale is ignored). If no matching shape is found, the output is left at its default.
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to query
- Type: