unreal.RigUnit_HierarchyAddControlVector_LimitSettings
¶
- class unreal.RigUnit_HierarchyAddControlVector_LimitSettings(limit_x: RigControlLimitEnabled = Ellipsis, limit_y: RigControlLimitEnabled = Ellipsis, limit_z: RigControlLimitEnabled = Ellipsis, min_value: Vector = Ellipsis, max_value: Vector = Ellipsis, draw_limits: bool = False)¶
Bases:
StructBase
Rig Unit Hierarchy Add Control Vector Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_limits
(bool): [Read-Write]limit_x
(RigControlLimitEnabled): [Read-Write]limit_y
(RigControlLimitEnabled): [Read-Write]limit_z
(RigControlLimitEnabled): [Read-Write]max_value
(Vector): [Read-Write]min_value
(Vector): [Read-Write]
- property limit_x: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property limit_y: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property limit_z: RigControlLimitEnabled¶
[Read-Write]
- Type: