unreal.RigUnit_HierarchyAddControlVector_Settings¶
- class unreal.RigUnit_HierarchyAddControlVector_Settings(display_name: Name = 'None', is_position: bool = False, limits: RigUnit_HierarchyAddControlVector_LimitSettings = Ellipsis, shape: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis, proxy: RigUnit_HierarchyAddControl_ProxySettings = Ellipsis, filtered_channels: None = [])¶
Bases:
RigUnit_HierarchyAddControl_SettingsRig Unit Hierarchy Add Control Vector Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(Name): [Read-Write]filtered_channels(Array[RigControlTransformChannel]): [Read-Write]is_position(bool): [Read-Write]limits(RigUnit_HierarchyAddControlVector_LimitSettings): [Read-Write]proxy(RigUnit_HierarchyAddControl_ProxySettings): [Read-Write]shape(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write]
- property limits: RigUnit_HierarchyAddControlVector_LimitSettings¶
[Read-Write]
- property proxy: RigUnit_HierarchyAddControl_ProxySettings¶
[Read-Write]
- property shape: RigUnit_HierarchyAddControl_ShapeSettings¶
[Read-Write]