unreal.RigUnit_HierarchyAddControlVector_LimitSettings¶
- class unreal.RigUnit_HierarchyAddControlVector_LimitSettings(limit_x: RigControlLimitEnabled = Ellipsis, limit_y: RigControlLimitEnabled = Ellipsis, limit_z: RigControlLimitEnabled = Ellipsis, min_value: Vector = Ellipsis, max_value: Vector = Ellipsis, draw_limits: bool = False)¶
Bases:
StructBaseRig Unit Hierarchy Add Control Vector Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_limits(bool): [Read-Write]limit_x(RigControlLimitEnabled): [Read-Write]limit_y(RigControlLimitEnabled): [Read-Write]limit_z(RigControlLimitEnabled): [Read-Write]max_value(Vector): [Read-Write]min_value(Vector): [Read-Write]
- property limit_x: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property limit_y: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property limit_z: RigControlLimitEnabled¶
[Read-Write]
- Type: