unreal.RigUnit_Harmonics_TargetItem
¶
- class unreal.RigUnit_Harmonics_TargetItem(item: RigElementKey = Ellipsis, ratio: float = 0.0)¶
Bases:
StructBase
Rig Unit Harmonics Target Item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] Item: The name of the item to driveratio
(float): [Read-Only] Ratio: The ratio of where the item sits within the harmonics system. Valid values reach from 0.0 to 1.0
- property item: RigElementKey¶
[Read-Write] Item: The name of the item to drive
- Type: