unreal.RigUnit_GetWorldTime¶
- class unreal.RigUnit_GetWorldTime(year: float = 0.0, month: float = 0.0, day: float = 0.0, week_day: float = 0.0, hours: float = 0.0, minutes: float = 0.0, seconds: float = 0.0, overall_seconds: float = 0.0)¶
Bases:
RigUnit_AnimBaseReturns the current time (year, month, day, hour, minute)
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetWorldTime.h
Editor Properties: (see get_editor_property/set_editor_property)
day(float): [Read-Write] Dayhours(float): [Read-Write] Hoursminutes(float): [Read-Write] Minutesmonth(float): [Read-Write] Monthoverall_seconds(float): [Read-Write] Overall Secondsseconds(float): [Read-Write] Secondsweek_day(float): [Read-Write] Week Dayyear(float): [Read-Write] Year