unreal.RigUnit_GetRelativeBoneTransform¶
- class unreal.RigUnit_GetRelativeBoneTransform(bone: Name = 'None', space: Name = 'None', transform: Transform = Ellipsis)¶
Bases:
RigUnitGetBoneTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetRelativeBoneTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(Name): [Read-Write] The name of the Bone to retrieve the transform for.space(Name): [Read-Write] The name of the Bone to retrieve the transform relative within.transform(Transform): [Read-Write] The current transform of the given bone - or identity in case it wasn’t found.