unreal.RigUnit_GetPhysicsSolverSpaceData¶
- class unreal.RigUnit_GetPhysicsSolverSpaceData(physics_solver_component_key: RigComponentKey = Ellipsis, linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, linear_acceleration: Vector = Ellipsis, angular_acceleration: Vector = Ellipsis, gravity: Vector = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseRetrieves the simulation space data. Note that this will have been generated during the simulation step, so the values returned will relate to the previous update if the solver has not yet been stepped.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_acceleration(Vector): [Read-Write]angular_velocity(Vector): [Read-Write]gravity(Vector): [Read-Write]linear_acceleration(Vector): [Read-Write]linear_velocity(Vector): [Read-Write]physics_solver_component_key(RigComponentKey): [Read-Write] The solver to relate this new physics element to
- property physics_solver_component_key: RigComponentKey¶
[Read-Write] The solver to relate this new physics element to
- Type: