unreal.RigUnit_GetCurveValue¶
- class unreal.RigUnit_GetCurveValue(curve: Name = 'None', valid: bool = False, value: float = 0.0)¶
Bases:
RigUnitGetCurveValue is used to retrieve a single float from a Curve
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetCurveValue.h
Editor Properties: (see get_editor_property/set_editor_property)
curve(Name): [Read-Write] The name of the Curve to retrieve the transform for.valid(bool): [Read-Write]value(float): [Read-Write] The current transform of the given Curve - or identity in case it wasn’t found.