unreal.RigUnit_GetCurrentNameSpace¶
- class unreal.RigUnit_GetCurrentNameSpace(name_space: str = '')¶
Bases:
RigUnit_RigModulesBaseReturns the currently used namespace of the module.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
name_space(str): [Read-Write] * The current namespace of the rig module