unreal.RigUnit_GetControlVector2D
¶
- class unreal.RigUnit_GetControlVector2D(control: Name = 'None', vector: Vector2D = Ellipsis, minimum: Vector2D = Ellipsis, maximum: Vector2D = Ellipsis)¶
Bases:
RigUnit
GetControlVector2D is used to retrieve a single Vector2D from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] The name of the Control to retrieve the Vector2D for.maximum
(Vector2D): [Read-Write] The maximum value of the control.minimum
(Vector2D): [Read-Write] The minimum value of the control.vector
(Vector2D): [Read-Write] The current value of the control.