unreal.RigUnit_GetControlVector¶
- class unreal.RigUnit_GetControlVector(control: Name = 'None', space: RigVMTransformSpace = Ellipsis, vector: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis)¶
Bases:
RigUnitGetControlVector is used to retrieve a single Vector from a hierarchy, can be used for Controls of type “Position” or “Scale”.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to retrieve the Vector for.maximum(Vector): [Read-Write] The maximum value of the control.minimum(Vector): [Read-Write] The minimum value of the control.space(RigVMTransformSpace): [Read-Write] Defines if the Control’s Vector should be retrieved in local or global space.vector(Vector): [Read-Write] The current value of the control.
- property control: Name¶
[Read-Write] The name of the Control to retrieve the Vector for.
- Type:
(Name)
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the Control’s Vector should be retrieved in local or global space.
- Type: