unreal.RigUnit_GetBoolAnimationChannelFromItem

class unreal.RigUnit_GetBoolAnimationChannelFromItem(item: RigElementKey = Ellipsis, initial: bool = False, value: bool = False)

Bases: RigUnit_GetAnimationChannelFromItemBase

Get Bool Channel is used to retrieve a control’s animation channel value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ControlChannelFromItem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • initial (bool): [Read-Write] If set to true the initial value will be returned

  • item (RigElementKey): [Read-Write] The item representing the channel

  • value (bool): [Read-Write] The current value of the animation channel

property value: bool

[Read-Only] The current value of the animation channel

Type:

(bool)