unreal.RigUnit_GetAnimationChannelBase¶
- class unreal.RigUnit_GetAnimationChannelBase(control: Name = 'None', channel: Name = 'None', initial: bool = False)¶
Bases:
RigUnitGet Animation Channel is used to retrieve a control’s animation channel value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ControlChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(Name): [Read-Write] The name of the animation channel to retrieve the value for.control(Name): [Read-Write] The name of the Control to retrieve the value for.initial(bool): [Read-Write] If set to true the initial value will be returned
- property channel: Name¶
[Read-Write] The name of the animation channel to retrieve the value for.
- Type:
(Name)