unreal.RigUnit_GenerateCharacterMovementComponentTrajectory

class unreal.RigUnit_GenerateCharacterMovementComponentTrajectory(character_movement_component: CharacterMovementComponent = Ellipsis, delta_time: float = 0.0, history_sampling_interval: float = 0.0, num_history_samples: int = 0, prediction_sampling_interval: float = 0.0, num_prediction_samples: int = 0, trajectory_data: PoseSearchTrajectoryData = [], out_trajectory: TransformTrajectory = Ellipsis, out_desired_controller_yaw_last_update: float = 0.0, execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Rig Unit Generate Character Movement Component Trajectory

C++ Source:

  • Plugin: UAFPoseSearch

  • Module: UAFPoseSearch

  • File: RigUnit_GenerateCharacterMovementComponentTrajectory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • character_movement_component (CharacterMovementComponent): [Read-Write]

  • delta_time (float): [Read-Write] This should be the most recent simulation time that was used to get us to our current state

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • history_sampling_interval (float): [Read-Write]

  • num_history_samples (int32): [Read-Write]

  • num_prediction_samples (int32): [Read-Write]

  • out_desired_controller_yaw_last_update (float): [Read-Write]

  • out_trajectory (TransformTrajectory): [Read-Write]

  • prediction_sampling_interval (float): [Read-Write]

  • trajectory_data (PoseSearchTrajectoryData): [Read-Write]

property character_movement_component: CharacterMovementComponent

[Read-Write]

Type:

(CharacterMovementComponent)

property delta_time: float

[Read-Write] This should be the most recent simulation time that was used to get us to our current state

Type:

(float)

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property history_sampling_interval: float

[Read-Write]

Type:

(float)

property num_history_samples: int

[Read-Write]

Type:

(int32)

property num_prediction_samples: int

[Read-Write]

Type:

(int32)

property out_desired_controller_yaw_last_update: float

[Read-Write]

Type:

(float)

property out_trajectory: TransformTrajectory

[Read-Write]

Type:

(TransformTrajectory)

property prediction_sampling_interval: float

[Read-Write]

Type:

(float)

property trajectory_data: PoseSearchTrajectoryData

[Read-Write]

Type:

(PoseSearchTrajectoryData)