unreal.RigUnit_FramesToSeconds
¶
- class unreal.RigUnit_FramesToSeconds(frames: float = 0.0, seconds: float = 0.0)¶
Bases:
RigUnit_AnimBase
Converts frames to seconds based on the current frame rate
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TimeConversion.h
Editor Properties: (see get_editor_property/set_editor_property)
frames
(float): [Read-Write] Framesseconds
(float): [Read-Write] Seconds