unreal.RigUnit_ForLoopCount¶
- class unreal.RigUnit_ForLoopCount(execute_context: ControlRigExecuteContext = [], count: int = 0, index: int = 0, ratio: float = 0.0, completed: ControlRigExecuteContext = [])¶
Bases:
RigUnitMutableGiven a count, execute iteratively until the count is up
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ForLoop.h
Editor Properties: (see get_editor_property/set_editor_property)
completed(ControlRigExecuteContext): [Read-Write] Completedcount(int32): [Read-Write] Countexecute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherindex(int32): [Read-Write] Indexratio(float): [Read-Write] Ratio
- property completed: ControlRigExecuteContext¶
[Read-Only] Completed
- Type: