unreal.RigUnit_FindFrameAttributeMinimumSequence¶
- class unreal.RigUnit_FindFrameAttributeMinimumSequence(execute_context: RigVMExecuteContext = [], attribute: AnimDatabaseFrameAttribute = [], database: AnimDatabase = Ellipsis, anim_sequence: AnimSequence = Ellipsis, sequence_time: float = 0.0, is_mirrored: bool = False, minimum_value: float = 0.0)¶
Bases:
RigUnit_AnimDatabaseBaseFinds the AnimSequence corresponding to the minimum value in a frame attribute
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: RigUnit_AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_sequence(AnimSequence): [Read-Write] Output Anim Sequenceattribute(AnimDatabaseFrameAttribute): [Read-Write] Input Attributedatabase(AnimDatabase): [Read-Write] Input Databaseexecute_context(RigVMExecuteContext): [Read-Write] The execution resultis_mirrored(bool): [Read-Write] If the output Anim Sequence should be mirroredminimum_value(float): [Read-Write] Output minimum valuesequence_time(float): [Read-Write] Output Anim Sequence Time
- property anim_sequence: AnimSequence¶
[Read-Only] Output Anim Sequence
- Type:
- property attribute: AnimDatabaseFrameAttribute¶
[Read-Write] Input Attribute
- Type:
- property database: AnimDatabase¶
[Read-Write] Input Database
- Type: