unreal.RigUnit_FindFrameAttributeMinimumSequence

class unreal.RigUnit_FindFrameAttributeMinimumSequence(execute_context: RigVMExecuteContext = [], attribute: AnimDatabaseFrameAttribute = [], database: AnimDatabase = Ellipsis, anim_sequence: AnimSequence = Ellipsis, sequence_time: float = 0.0, is_mirrored: bool = False, minimum_value: float = 0.0)

Bases: RigUnit_AnimDatabaseBase

Finds the AnimSequence corresponding to the minimum value in a frame attribute

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: RigUnit_AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_sequence (AnimSequence): [Read-Write] Output Anim Sequence

  • attribute (AnimDatabaseFrameAttribute): [Read-Write] Input Attribute

  • database (AnimDatabase): [Read-Write] Input Database

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • is_mirrored (bool): [Read-Write] If the output Anim Sequence should be mirrored

  • minimum_value (float): [Read-Write] Output minimum value

  • sequence_time (float): [Read-Write] Output Anim Sequence Time

property anim_sequence: AnimSequence

[Read-Only] Output Anim Sequence

Type:

(AnimSequence)

property attribute: AnimDatabaseFrameAttribute

[Read-Write] Input Attribute

Type:

(AnimDatabaseFrameAttribute)

property database: AnimDatabase

[Read-Write] Input Database

Type:

(AnimDatabase)

property is_mirrored: bool

[Read-Only] If the output Anim Sequence should be mirrored

Type:

(bool)

property minimum_value: float

[Read-Only] Output minimum value

Type:

(float)

property sequence_time: float

[Read-Only] Output Anim Sequence Time

Type:

(float)