unreal.RigUnit_EndProfilingTimer
¶
- class unreal.RigUnit_EndProfilingTimer(execute_context: ControlRigExecuteContext = [], number_of_measurements: int = 0, prefix: str = '')¶
Bases:
RigUnit_DebugBaseMutable
Ends an existing profiling timer for debugging, used in conjunction with Start Profiling Timer
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ProfilingBracket.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togethernumber_of_measurements
(int32): [Read-Only] Number Of Measurementsprefix
(str): [Read-Only] Prefix