unreal.RigUnit_EndsWith¶
- class unreal.RigUnit_EndsWith(name: Name = 'None', ending: Name = 'None', result: bool = False)¶
Bases:
RigUnit_NameBaseTests whether this string ends with given string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
ending(Name): [Read-Write] Endingname(Name): [Read-Write] Nameresult(bool): [Read-Write] Result