unreal.RigUnit_DrawDebugVelocity¶
- class unreal.RigUnit_DrawDebugVelocity(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, velocity: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, draw_velocity_line_scale: float = 0.0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a line at the given location scaled by the given velocity
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdraw_velocity_line_scale(float): [Read-Write] Scale of the line to drawdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Locationvelocity(Vector): [Read-Write] Velocity to draw
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: