unreal.RigUnit_DrawDebugVisualLoggerDrawName

class unreal.RigUnit_DrawDebugVisualLoggerDrawName(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], name: Name = 'None', location: Vector = Ellipsis, color: LinearColor = Ellipsis)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw a name to the visual logger. Will do nothing if not using a VisualLoggerDrawer. Will not display on-screen during recording.

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write] Draw Color

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • location (Vector): [Read-Write] Draw Location

  • name (Name): [Read-Write] Name to draw

property color: LinearColor

[Read-Write] Draw Color

Type:

(LinearColor)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property location: Vector

[Read-Write] Draw Location

Type:

(Vector)

property name: Name

[Read-Write] Name to draw

Type:

(Name)