unreal.RigUnit_DrawDebugVisualLoggerDrawName¶
- class unreal.RigUnit_DrawDebugVisualLoggerDrawName(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], name: Name = 'None', location: Vector = Ellipsis, color: LinearColor = Ellipsis)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a name to the visual logger. Will do nothing if not using a VisualLoggerDrawer. Will not display on-screen during recording.
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Draw Colordrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultlocation(Vector): [Read-Write] Draw Locationname(Name): [Read-Write] Name to draw
- property color: LinearColor¶
[Read-Write] Draw Color
- Type:
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type: