unreal.RigUnit_DrawDebugRadioButton¶
- class unreal.RigUnit_DrawDebugRadioButton(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, radius: float = 0.0, selected: bool = False, inner_button_ratio: float = 0.0, segments: int = 0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a radio button on the XY axis
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultinner_button_ratio(float): [Read-Write] Ratio of the inner button compared to the outer circleline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Locationradius(float): [Read-Write] Radius of the radio buttonrotation(Rotator): [Read-Write] Draw Rotationsegments(int32): [Read-Write] Number of segmentsselected(bool): [Read-Write] If the radio button is selected marked
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property inner_button_ratio: float¶
[Read-Write] Ratio of the inner button compared to the outer circle
- Type:
(float)
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: