unreal.RigUnit_DrawDebugName¶
- class unreal.RigUnit_DrawDebugName(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], name: Name = 'None', location: Vector = Ellipsis, rotation: Rotator = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, settings: DrawDebugStringSettings = Ellipsis)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug draws a name
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Locationname(Name): [Read-Write] Name to drawrotation(Rotator): [Read-Write] Draw Rotationsettings(DrawDebugStringSettings): [Read-Write] String Settings
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type:
- property settings: DrawDebugStringSettings¶
[Read-Write] String Settings
- Type: