unreal.RigUnit_DrawDebugNames¶
- class unreal.RigUnit_DrawDebugNames(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], names: None = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, separator: str = '', line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, settings: DrawDebugStringSettings = Ellipsis)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug draws several names
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Locationnames(Array[Name]): [Read-Write] Names to drawrotation(Rotator): [Read-Write] Draw Rotationseparator(str): [Read-Write] Separator to put between namessettings(DrawDebugStringSettings): [Read-Write] String Settings
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type:
- property settings: DrawDebugStringSettings¶
[Read-Write] String Settings
- Type: