unreal.RigUnit_DrawDebugCatmullRomSpline¶
- class unreal.RigUnit_DrawDebugCatmullRomSpline(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], points: None = [], line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, monotonic: bool = False, segments: int = 0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a catmull rom spline
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylemonotonic(bool): [Read-Write] If to draw a monotonic splinepoints(Array[Vector]): [Read-Write] Spline Pointssegments(int32): [Read-Write] Number of segments in the spline segment
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: