unreal.RigUnit_DrawDebugCapsuleLine

class unreal.RigUnit_DrawDebugCapsuleLine(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], start_location: Vector = Ellipsis, end_location: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, radius: float = 0.0, segments: int = 0)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw a capsule using the start and end location

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • end_location (Vector): [Read-Write] Draw End Location

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • radius (float): [Read-Write] Radius of the sphere

  • segments (int32): [Read-Write] Number of segments

  • start_location (Vector): [Read-Write] Draw Start Location

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property end_location: Vector

[Read-Write] Draw End Location

Type:

(Vector)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property radius: float

[Read-Write] Radius of the sphere

Type:

(float)

property segments: int

[Read-Write] Number of segments

Type:

(int32)

property start_location: Vector

[Read-Write] Draw Start Location

Type:

(Vector)