unreal.RigUnit_DrawDebugCapsuleLine¶
- class unreal.RigUnit_DrawDebugCapsuleLine(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], start_location: Vector = Ellipsis, end_location: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, radius: float = 0.0, segments: int = 0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a capsule using the start and end location
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerend_location(Vector): [Read-Write] Draw End Locationexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Styleradius(float): [Read-Write] Radius of the spheresegments(int32): [Read-Write] Number of segmentsstart_location(Vector): [Read-Write] Draw Start Location
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: