unreal.RigUnit_DrawDebugBone¶
- class unreal.RigUnit_DrawDebugBone(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, color: LinearColor = Ellipsis, depth_test: bool = False, radius: float = 0.0, segments: int = 0, draw_transform: bool = False)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a bone
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Draw Colordepth_test(bool): [Read-Write] If to use depth testing while drawingdraw_transform(bool): [Read-Write] If to draw the bone transformdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultlocation(Vector): [Read-Write] Draw Locationradius(float): [Read-Write] Bone Radiusrotation(Rotator): [Read-Write] Draw Rotationsegments(int32): [Read-Write] Number of segments
- property color: LinearColor¶
[Read-Write] Draw Color
- Type:
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type: