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unreal.RigUnit_DrawDebugBoneLink¶

class unreal.RigUnit_DrawDebugBoneLink(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], child_location: Vector = Ellipsis, parent_location: Vector = Ellipsis, parent_rotation: Rotator = Ellipsis, color: LinearColor = Ellipsis, depth_test: bool = False, radius: float = 0.0)¶

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw a link between a child and parent bone

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_location (Vector): [Read-Write] Draw Child Location

  • color (LinearColor): [Read-Write] Draw Color

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • parent_location (Vector): [Read-Write] Draw Parent Location

  • parent_rotation (Rotator): [Read-Write] Draw Parent Rotation

  • radius (float): [Read-Write] Bone Radius

property child_location: Vector¶

[Read-Write] Draw Child Location

Type:

(Vector)

property color: LinearColor¶

[Read-Write] Draw Color

Type:

(LinearColor)

property depth_test: bool¶

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer¶

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property parent_location: Vector¶

[Read-Write] Draw Parent Location

Type:

(Vector)

property parent_rotation: Rotator¶

[Read-Write] Draw Parent Rotation

Type:

(Rotator)

property radius: float¶

[Read-Write] Bone Radius

Type:

(float)

Table of Contents

  • unreal.RigUnit_DrawDebugBoneLink
    • RigUnit_DrawDebugBoneLink
      • RigUnit_DrawDebugBoneLink.child_location
      • RigUnit_DrawDebugBoneLink.color
      • RigUnit_DrawDebugBoneLink.depth_test
      • RigUnit_DrawDebugBoneLink.drawer
      • RigUnit_DrawDebugBoneLink.parent_location
      • RigUnit_DrawDebugBoneLink.parent_rotation
      • RigUnit_DrawDebugBoneLink.radius

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