unreal.RigUnit_DeltaFromPreviousTransform
¶
- class unreal.RigUnit_DeltaFromPreviousTransform(value: Transform = Ellipsis, delta: Transform = Ellipsis, previous_value: Transform = Ellipsis)¶
Bases:
RigUnit_SimBase
Computes the difference from the previous value going through the node
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DeltaFromPrevious.h
Editor Properties: (see get_editor_property/set_editor_property)
delta
(Transform): [Read-Write] Deltaprevious_value
(Transform): [Read-Write] Previous Valuevalue
(Transform): [Read-Write] Value