unreal.RigUnit_DeltaFromPreviousVector¶
- class unreal.RigUnit_DeltaFromPreviousVector(value: Vector = Ellipsis, delta: Vector = Ellipsis, previous_value: Vector = Ellipsis)¶
Bases:
RigUnit_SimBaseComputes the difference from the previous value going through the node
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DeltaFromPrevious.h
Editor Properties: (see get_editor_property/set_editor_property)
delta(Vector): [Read-Write] Deltaprevious_value(Vector): [Read-Write] Previous Valuevalue(Vector): [Read-Write] Value