unreal.RigUnit_DebugPoint
¶
- class unreal.RigUnit_DebugPoint(vector: Vector = Ellipsis, mode: RigUnitDebugPointMode = Ellipsis, color: LinearColor = Ellipsis, scale: float = 0.0, thickness: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBase
Rig Unit Debug Point
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugPoint.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] Colorenabled
(bool): [Read-Only] Enabledmode
(RigUnitDebugPointMode): [Read-Write] Modescale
(float): [Read-Write] Scalespace
(Name): [Read-Write] Spacethickness
(float): [Read-Write] Thicknessvector
(Vector): [Read-Write] Vectorworld_offset
(Transform): [Read-Write] World Offset
- property color: LinearColor¶
[Read-Write] Color
- Type:
- property mode: RigUnitDebugPointMode¶
[Read-Write] Mode
- Type: