unreal.RigUnit_DebugLineStripItemSpace¶
- class unreal.RigUnit_DebugLineStripItemSpace(execute_context: ControlRigExecuteContext = [], points: Array[Vector] = [], color: LinearColor = Ellipsis, thickness: float = 0.0, space: RigElementKey = Ellipsis, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutableDraws a line strip in the viewport given any number of points
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugLineStrip.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Colorenabled(bool): [Read-Write] Enabledexecute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherpoints(Array[Vector]): [Read-Write] Pointsspace(RigElementKey): [Read-Write] Spacethickness(float): [Read-Write] Thicknessworld_offset(Transform): [Read-Write] World Offset
- property color: LinearColor¶
[Read-Write] Color
- Type:
- property space: RigElementKey¶
[Read-Write] Space
- Type: