unreal.RigUnit_CurveExists¶
- class unreal.RigUnit_CurveExists(curve: Name = 'None', exists: bool = False)¶
Bases:
RigUnitCurveExists is used to check whether a curve exists or not.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_CurveExists.h
Editor Properties: (see get_editor_property/set_editor_property)
curve(Name): [Read-Write] The name of the Curve to retrieve the transform for.exists(bool): [Read-Write] Boolean indicating whether the named curve exists or not. Does not indicate whether the curve’s value is valid or not.