unreal.RigUnit_CopyModuleProxyVariables¶
- class unreal.RigUnit_CopyModuleProxyVariables(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseSynthetic node injected by the compiler to copy proxy variables to a module instance, not user instantiated
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_CopyModuleProxyVariables.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type: