unreal.RigUnit_CopyModuleProxyVariables

class unreal.RigUnit_CopyModuleProxyVariables(execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Synthetic node injected by the compiler to copy proxy variables to a module instance, not user instantiated

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_CopyModuleProxyVariables.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)