unreal.RigUnit_Control
¶
- class unreal.RigUnit_Control(transform: EulerTransform = Ellipsis, base: Transform = Ellipsis, init_transform: Transform = Ellipsis, result: Transform = Ellipsis, filter: TransformFilter = Ellipsis)¶
Bases:
RigUnit
A control unit used to drive a transform from an external source
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Control.h
Editor Properties: (see get_editor_property/set_editor_property)
base
(Transform): [Read-Write] Base: The base that transform is relative tofilter
(TransformFilter): [Read-Write] Filter: The filter determines what axes can be manipulated by the in-viewport widgetsinit_transform
(Transform): [Read-Write] Init Transform: The initial transform that The Transform is initialized to.result
(Transform): [Read-Write] Result: The resultant transform of this unit (Base * Filter(Transform))transform
(EulerTransform): [Read-Write] Transform: The transform of this control
- property filter: TransformFilter¶
[Read-Write] Filter: The filter determines what axes can be manipulated by the in-viewport widgets
- Type:
- property init_transform: Transform¶
[Read-Write] Init Transform: The initial transform that The Transform is initialized to.
- Type:
- property result: Transform¶
[Read-Only] Result: The resultant transform of this unit (Base * Filter(Transform))
- Type:
- property transform: EulerTransform¶
[Read-Write] Transform: The transform of this control
- Type: