unreal.RigUnit_Contains¶
- class unreal.RigUnit_Contains(name: Name = 'None', search: Name = 'None', result: bool = False)¶
Bases:
RigUnit_NameBaseReturns true or false if a given name exists in another given name
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Nameresult(bool): [Read-Write] Resultsearch(Name): [Read-Write] Search