unreal.RigUnit_CollectionUnion

class unreal.RigUnit_CollectionUnion(a: RigElementKeyCollection = Ellipsis, b: RigElementKeyCollection = Ellipsis, allow_duplicates: bool = False, collection: RigElementKeyCollection = Ellipsis)

Bases: RigUnit_CollectionBase

Returns the union of two provided collections (the combination of all items from both A and B).

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Collection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (RigElementKeyCollection): [Read-Write] A

  • allow_duplicates (bool): [Read-Write] Allow Duplicates

  • b (RigElementKeyCollection): [Read-Write] B

  • collection (RigElementKeyCollection): [Read-Write] Collection

property a: RigElementKeyCollection

[Read-Write] A

Type:

(RigElementKeyCollection)

property allow_duplicates: bool

[Read-Write] Allow Duplicates

Type:

(bool)

property b: RigElementKeyCollection

[Read-Write] B

Type:

(RigElementKeyCollection)

property collection: RigElementKeyCollection

[Read-Only] Collection

Type:

(RigElementKeyCollection)