unreal.RigUnit_CollectionUnion
¶
- class unreal.RigUnit_CollectionUnion(a: RigElementKeyCollection = Ellipsis, b: RigElementKeyCollection = Ellipsis, allow_duplicates: bool = False, collection: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBase
Returns the union of two provided collections (the combination of all items from both A and B).
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(RigElementKeyCollection): [Read-Write] Aallow_duplicates
(bool): [Read-Write] Allow Duplicatesb
(RigElementKeyCollection): [Read-Write] Bcollection
(RigElementKeyCollection): [Read-Write] Collection
- property a: RigElementKeyCollection¶
[Read-Write] A
- Type:
- property b: RigElementKeyCollection¶
[Read-Write] B
- Type:
- property collection: RigElementKeyCollection¶
[Read-Only] Collection
- Type: