unreal.RigUnit_CollectionReplaceItemsArray¶
- class unreal.RigUnit_CollectionReplaceItemsArray(items: None = [], old: Name = 'None', new: Name = 'None', remove_invalid_items: bool = False, allow_duplicates: bool = False, result: None = [])¶
Bases:
RigUnit_CollectionBaseReplaces all names within the item array
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_duplicates(bool): [Read-Write]items(Array[RigElementKey]): [Read-Write]new(Name): [Read-Write]old(Name): [Read-Write]remove_invalid_items(bool): [Read-Write]result(Array[RigElementKey]): [Read-Write]