unreal.RigUnit_ChainHarmonics_Reach¶
- class unreal.RigUnit_ChainHarmonics_Reach(enabled: bool = False, reach_target: Vector = Ellipsis, reach_axis: Vector = Ellipsis, reach_minimum: float = 0.0, reach_maximum: float = 0.0, reach_ease: RigVMAnimEasingType = Ellipsis)¶
Bases:
StructBaseRig Unit Chain Harmonics Reach
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write]reach_axis(Vector): [Read-Only]reach_ease(RigVMAnimEasingType): [Read-Write]reach_maximum(float): [Read-Write]reach_minimum(float): [Read-Write]reach_target(Vector): [Read-Write]
- property reach_ease: RigVMAnimEasingType¶
[Read-Write]
- Type: