unreal.RigUnit_BlendTransform¶
- class unreal.RigUnit_BlendTransform(source: Transform = Ellipsis, targets: None = [], result: Transform = Ellipsis)¶
Bases:
RigUnitRig Unit Blend Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BlendTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Transform): [Read-Write]source(Transform): [Read-Write]targets(Array[BlendTarget]): [Read-Write]
- property targets: None¶
[Read-Write]
- Type:
(Array[BlendTarget])