unreal.RigUnit_BeginExecution¶
- class unreal.RigUnit_BeginExecution(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitEvent for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] The execution result
- property execute_pin: RigVMExecutePin¶
[Read-Only] The execution result
- Type: