unreal.RigUnit_BeginExecution¶
- class unreal.RigUnit_BeginExecution¶
Bases:
unreal.RigUnitEvent for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(ControlRigExecuteContext): [Read-Write] Execute Context: The execution result