unreal.RigUnit_ApplyFK¶
- class unreal.RigUnit_ApplyFK¶
Bases:
unreal.RigUnitMutableRig Unit Apply FK
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ApplyFK.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_transform_mode(ApplyTransformMode): [Read-Write] Apply Transform Modeapply_transform_space(TransformSpaceMode): [Read-Write] Apply Transform Spacebase_joint(Name): [Read-Write] Base Joint: Transform op option. Use if ETransformSpace is BaseJointbase_transform(Transform): [Read-Write] Base Transform: Transform op option. Use if ETransformSpace is BaseTransformfilter(TransformFilter): [Read-Write] Filter: The filter determines what axes can be manipulated by the in-viewport widgetsjoint(Name): [Read-Write] Joint