unreal.RigUnit_AnimNextTraitStack

class unreal.RigUnit_AnimNextTraitStack(result: AnimNextTraitHandle = [])

Bases: RigUnit_AnimNextBase

Animation graph trait container It contains a stack of traits which are used during compilation to output a cooked graph This node is synthetic and only present in the editor. During compilation, it is disconnected from the graph and replaced by the cooked trait metadata.

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: RigUnit_AnimNextTraitStack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (AnimNextTraitHandle): [Read-Write] The execution result

property result: AnimNextTraitHandle

[Read-Only] The execution result

Type:

(AnimNextTraitHandle)