unreal.RigUnit_AnimNextTraitStack¶
- class unreal.RigUnit_AnimNextTraitStack(result: AnimNextTraitHandle = [])¶
Bases:
RigUnit_AnimNextBaseAnimation graph trait container It contains a stack of traits which are used during compilation to output a cooked graph This node is synthetic and only present in the editor. During compilation, it is disconnected from the graph and replaced by the cooked trait metadata.
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: RigUnit_AnimNextTraitStack.h
Editor Properties: (see get_editor_property/set_editor_property)
result(AnimNextTraitHandle): [Read-Write] The execution result
- property result: AnimNextTraitHandle¶
[Read-Only] The execution result
- Type: