unreal.RigUnit_AnimNextPostPhysicsEvent

class unreal.RigUnit_AnimNextPostPhysicsEvent(execute_context: AnimNextExecuteContext = [], name: Name = 'None', sort_order: int = 0)

Bases: RigUnit_AnimNextUserEvent

Schedule event called after world physics is updated

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_AnimNextModuleEvents.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • name (Name): [Read-Only] The name of the event

  • sort_order (int32): [Read-Only] Sort index for ordering with other events in this tick group - smaller values get sorted earlier