unreal.RigUnit_AnimNextPostPhysicsEvent¶
- class unreal.RigUnit_AnimNextPostPhysicsEvent(execute_context: AnimNextExecuteContext = [], name: Name = 'None', sort_order: int = 0)¶
Bases:
RigUnit_AnimNextUserEventSchedule event called after world physics is updated
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_AnimNextModuleEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultname(Name): [Read-Only] The name of the eventsort_order(int32): [Read-Only] Sort index for ordering with other events in this tick group - smaller values get sorted earlier