unreal.RigUnit_AnimNextInterfaceEndExecution_Float¶
- class unreal.RigUnit_AnimNextInterfaceEndExecution_Float(execute_context: AnimNextInterfaceExecuteContext = [], result: float = 0.0)¶
Bases:
RigUnit_AnimNextInterfaceEndExecutionEvent for writing back a calculated float
C++ Source:
Plugin: AnimNext
Module: AnimNextInterfaceGraph
File: RigUnit_AnimNextInterfaceEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextInterfaceExecuteContext): [Read-Write] The execution resultresult(float): [Read-Write]