unreal.RigUnit_AnimNextInterfaceEndExecution_Bool¶
- class unreal.RigUnit_AnimNextInterfaceEndExecution_Bool(execute_context: AnimNextInterfaceExecuteContext = [], result: bool = False)¶
Bases:
RigUnit_AnimNextInterfaceEndExecutionEvent for writing back a calculated bool
C++ Source:
Plugin: AnimNext
Module: AnimNextInterfaceGraph
File: RigUnit_AnimNextInterfaceEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextInterfaceExecuteContext): [Read-Write] The execution resultresult(bool): [Read-Write]